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The project index.

Selected work first, followed by projects grouped by what they explore.

For my AI/full-stack internship and studio roles, read about my professional experience.

Vibe-coded means I designed the system and used AI to write its implementation. More about how I work with AI.

Selected work

Start with these: open-source tools, applications, and award-winning games.

Antigravity for Unity

Open-source integration connecting Antigravity to the Unity editor workflow.

Vibe-coded · System design by me; AI-written implementation.

SOFTCOM project

Our team’s first-place Game Development entry at GIKI SOFTCOM 2026.

ArcSmith

An open-source visual narrative editor built with React, TypeScript and Tauri.

Vibe-coded · System design by me; AI-written implementation.

NijiStream

A Flutter media application built around JavaScript source extensions.

Vibe-coded · System design by me; AI-written implementation.

ZeroToCode

Programming education with browser-based C++ execution and trace visualization.

Vibe-coded · System design by me; AI-written implementation.

THRESHOLD

A Unity game with AI-driven dungeon generation and NPC decisions. Placed fifth among 200 teams at the Google Antigravity Mobile Game Challenge 2026.

Selected freelance work

Built for freelance clients. These are high-level summaries; client details and source code are private.

CardGame

Freelance Unity card and board-game application with multiplayer systems.

Client work

AR_Navigation

Freelance AR navigation application with route guidance.

Client work

Ananse

Freelance Android educational application with interactive learning features.

Client work

Games, VR & developer tools

Unity gameplay, immersive interaction, and tools for other developers.

Unity MCP

A Unity Editor MCP server. Development paused.

Vibe-coded · System design by me; AI-written implementation.

MountainClimberVR

A Unity VR climbing prototype exploring release momentum and hazards.

Unity inventory system

A reusable Unity inventory framework with ScriptableObject item data, stacking, and separate data, logic, and UI.

Pong

A Unity recreation with a reactive CPU opponent and local controls.

Web & mobile applications

Interfaces, APIs, data, and extensible applications.

Pokedex

A React Native / Expo Pokédex with pagination and local caching.

CineStream

An extension-driven Flutter movies and television client.

Vibe-coded · System design by me; AI-written implementation.

Web technology project

A Django portfolio backend with structured content models.

Early browser experiments

Where I explored browser input, state, layout, and game rules. Kept here as a record of learning.