Antigravity for Unity
Open-source integration connecting Antigravity to the Unity editor workflow.
Vibe-coded · System design by me; AI-written implementation.
Selected work first, followed by projects grouped by what they explore.
For my AI/full-stack internship and studio roles, read about my professional experience.
Vibe-coded means I designed the system and used AI to write its implementation. More about how I work with AI.
Start with these: open-source tools, applications, and award-winning games.
Open-source integration connecting Antigravity to the Unity editor workflow.
Vibe-coded · System design by me; AI-written implementation.
Our team’s first-place Game Development entry at GIKI SOFTCOM 2026.
An open-source visual narrative editor built with React, TypeScript and Tauri.
Vibe-coded · System design by me; AI-written implementation.
A Flutter media application built around JavaScript source extensions.
Vibe-coded · System design by me; AI-written implementation.
Programming education with browser-based C++ execution and trace visualization.
Vibe-coded · System design by me; AI-written implementation.
A Unity game with AI-driven dungeon generation and NPC decisions. Placed fifth among 200 teams at the Google Antigravity Mobile Game Challenge 2026.
Built for freelance clients. These are high-level summaries; client details and source code are private.
Freelance Unity card and board-game application with multiplayer systems.
Client workFreelance AR navigation application with route guidance.
Client workFreelance Android educational application with interactive learning features.
Client workUnity gameplay, immersive interaction, and tools for other developers.
A Unity Editor MCP server. Development paused.
Vibe-coded · System design by me; AI-written implementation.
A Unity VR climbing prototype exploring release momentum and hazards.
A reusable Unity inventory framework with ScriptableObject item data, stacking, and separate data, logic, and UI.
A Unity recreation with a reactive CPU opponent and local controls.
A Unity browser game demonstration.
Interfaces, APIs, data, and extensible applications.
A React Native / Expo Pokédex with pagination and local caching.
An extension-driven Flutter movies and television client.
Vibe-coded · System design by me; AI-written implementation.
A Django portfolio backend with structured content models.
City-based current weather using the OpenWeatherMap API.
A static dashboard layout built with HTML and CSS.
Where I explored browser input, state, layout, and game rules. Kept here as a record of learning.
A small browser experiment with random rolls and comparison.
Exploring CSS panels and click-driven state.
An interactive number-sequence exercise.
A browser game with a random computer opponent.
A drawing grid built from DOM elements.
An early browser calculator with keyboard and button input.
An early board-game exercise with random opponent moves.
A second exploration of board state and available moves.